These civilians are like your neighbors - a cook, a writer, a sportsman. While the journey is tough for a one-man army, he’ll eventually rendezvous with the rest of the soldiers and find his way out, marching toward victory.īut what about the civilians caught in this war? How do they win? 11 bit Studios’ This War of Mine has players guiding a group of civilians through the dangers of a war-torn city. And if it gets too hairy? Call in an airstrike and blow them all away. Endless weapons, ammunition, and technical advantages have players feeling like a one-man army in the modern first-person war shooter. ![]() War video games put the player in a position of power. This War of Mineįinalist: Seumas McNally Grand Prize, Excellence in Narrative The end result is a game that is so intricate and striking that it begs to be explored. To build in that detail and realism, London-based State of Play Games says that they called upon prop makers, architects, and animators to help them craft this miniaturized world. Uncovering new sections of the highly detailed world is just as enjoyable as the platforming is. They then uses small motors, lights, and other rigs to power Lumino City’s platforming puzzles, making for some of the most attractive game visuals I’ve seen. Developers State of Play Games put in three years of handiwork to build a 10-foot high model city, packing every little wall and corner with imaginative set pieces. Lumino City began with paper, card stock, and glue. Hopefully, this is just the start of games that take play off the screen and into the real world. But the motion-sensing guidance is so well crafted that it isn’t long before the movements feel like dancing. Even the best dancers shouldn’t expect to match the gracefulness of the game’s example videos at first. This enable the developers to hand off phones to dancers to gather much of the data need to create the game’s dance stages.īounden starts out slow, and twisting and twirling out in the open feels awkward. They utilized the iPhone’s gyro sensors to create their own dance capture software, which helped them overcome some of the challenges they ran into choreographing. Before players know it - like magic - they’re dancing.ĭutch developers Game Oven worked with choreographer Ernst Meisner and the Dutch National Ballet to create the dance stages for Bounden. The phone’s motion sensor reflects players movements their arms swing to and fro, over shoulders and heads. ![]() Both players move together to manipulate this sphere, which forces them to step around each other. (Mario von Rickenbach and Michael Frei/Etter Studio)įinalist: Nuovo Award (abstract, short-form, and unconventional games)ĭance game Bounden has two players holding either end of an iPhone, keeping their thumbs firmly placed on the screen as they move their linked arms around in an effort to guide an onscreen sphere through a series of goal points. (Nina Freeman, Emmett Butler, Jonathan Kittaka & Deckman Coss)
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